Another Year, Another Blog Post

Posted on Aug 24, 2015


It's been quite a while since my last post.  A lot of stuff has happened, between being featured in a few Unity Asset Store sales, to Space Crüesader being greenlit, to the creation of a new Unity plugin, uNote.  To say that the last year has been busy would be an understatement!  A play-by-play of all of the milestones and accomplishments would be a very, very long list, so, instead, I'm going to stick to the broad strokes.

So, to sum up, here's some information on things past, and future.

  • U2DEX received multiple updates, lots of praise and a featured spot in the Unity Asset Store March Madness sale
    Over the past year U2DEX has really come into its own.  Some new features were added along with various refinements to the already-existing feature-set, but the most exciting development was receiving fantastic comments like "Why is this not part of Unity?", "I can't imagine not having it now.", and "Mandatory purchase for 2D work in Unity.".
    A lot of this culminated in getting an email from the Asset Store team telling me U2DEX had been selected to participate in one of the Asset Store's sale events.  Being chosen was an amazing thing in and of itself, but the after-effects of the sale were also really great.  Word-of-mouth for U2DEX has really started to pick up, and I'm truly humbled by the response and emails I've gotten from satisfied users.  You guys rock!
  • Space Crüesader was Greenlit for release on Steam
    After almost three years, Space Crüesader was finally greenlit!  Honestly, I had pretty much given up hope, but now that it's happened I'm pretty excited.  Given that Space Crüesader is about two and a half years old by now (and was heavily targeted for the Xbox 360), I made the decision to remake it in Unity, targeting PC this time.  There are numerous bonuses to this approach, but the biggest will be better cross-platform support, as well as a much better representation of what I wanted the game to be.  It'll be a lot of work, but the end result should be worth it.  This is less of a retread/remaster and more of a from-the-ground-up, version 1.5 remake -- so once it's a bit farther along, I'll be sure to share more about it.
  • A new Unity plugin, uNote, was released
    uNote was released earlier this year, and already has many satisfied developers using it (including myself!).  It's a relatively simple plugin, in terms of what it does, but it's really handy to be able to drop notes wherever you need to while editing.  It's done pretty well thus far, so I'm excited to see where it goes from here.

That's the broad strokes for 2014-2015.  There's still a lot of work to be done, but overall things have been moving at a pretty brisk pace.  I've got some more stuff planned, but Space Crüesader is my priority for now.  It, too, is coming along nicely, but there is still a lot left to do.

Maybe this year I can get in more than one blog post? (Hope springs eternal!)

Until next time!



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