uTemplate Beta 0.60 Released!

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Unfinity Games

Staff member
Jun 14, 2014
The newest beta version is live! This is the first release that's available on the Asset Store, and also marks the end of the open beta period. A special thanks goes out to all of the awesome beta testers for the feedback!

Here's the full changelog:
  • uTemplate is now in stable beta. Thanks to all the early beta testers!
  • Fixed a rare bug with the Unfinity Games Updater where the initial size would be too large if all available assets were installed at once.
  • Fixed a case where templates could be stored in the incorrect location, due to bad caching.
  • Fixed a case where method file tags could bleed into method name declarations, if no space inserted between them.
  • Subdirectories will now be searched properly when checking for installed templates.
  • Fixed a case where a space after a [DEFAULT] tag was required for proper parsing.
  • Added a new method tag: Unity version. Tagging a method with this will hide the method if the current Unity version doesn't support it.
  • Updated a few of the built-in templates.
  • Added a new feature: Downloading Templates. Templates can now be downloaded from uTemplate's Github repository.
  • Added a "Download New Templates" entry to the Script Creation Wizard's options menu.
  • Updated/rewrote how template overrides are calculated.
  • Added downloaded templates to the override priority calculations. Template priority is now Custom > Downloaded > Built-in.
  • Added a "Refresh Window" entry to the Script Creation Wizard's option menu, and made F5 refresh the window.
  • Updated the template selection dropdown menu. It now supports sub-menu sorting, based off of the directories your templates are in. Great for organizing!
  • Added an asterisk to a template's dropdown display name if it's currently overriding another template.
  • Added a Shift+Control+T hotkey to open the Script Creation Wizard.
  • Extracted the Script Creation Wizard's MenuItem out of the DLL and into a separate file, so its location and hotkey can be changed freely.
  • Made some changes so uTemplate works as far back as Unity 4.7.0.
  • Added a specific GUI case in the Preset Window for when there's no Presets to display.
  • Fixed Create + Attach not working in Unity versions earlier than 5.3.
  • Added a preference option allowing verbose logging to be toggled on/off.
  • Other small bugfixes/changes.
This should fix all outstanding issues that I'm aware of (thanks for letting me know about your issues, everyone!).
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